Glorious PC gaming master race vs. dirty console gaming peasants
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 bigodon
  •  19586 posts
  •  09/12/2017, 02:23
     

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    No Life escreveu:
    Imagem
    onde tem esse survey? vo vota 100x no japão pqp
    samurais assassinos >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

     bigodon
  •  19586 posts
  •  09/12/2017, 03:07
     

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    :chorar3: galera no reddit votando japão em peso, agora vai
    Imagem

     bigodon
  •  19586 posts
  •  09/12/2017, 03:18
     

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    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ

    !!!!!!!

     JLucasRJ
  •  14727 posts
  •  09/12/2017, 03:27
     

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    bigodon escreveu: @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ
    @JLucasRJ

    !!!!!!!
    :ohnoes: :ohnoes: :ohnoes: :ohnoes: :ohnoes: :ohnoes: :ohnoes: :ohnoes: :ohnoes: :ohnoes:

    A fan-art ta foda. Imagina isso no jogo. :emocao: :emocao: :emocao: :emocao:

     JLucasRJ
  •  14727 posts
  •  12/12/2017, 14:54
     

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    Assassin's Creed Origins - 1.1.0 Patch Notes
    Patch 1.1.0 will be deployed on all platforms tomorrow December 12th.

    New Features
    Added a new “Nightmare” difficulty mode
    Added an NPC scaling option, “Enemy Auto-Level”, that makes enemies’ level scale up to player’s level
    Added a new “Horde Mode” to the Arena
    [PC] Added support for HDR display


    Quest
    Improved the navigation of the Rebels during the quest “A Rebel Alliance”
    Improved various cinematic transitions
    Fixed an issue where the playable character could remain stuck or fall through the world during the quest “The Battle of the Nile”
    Fixed an issue where the playable character could lose its equipped weapons during the quest “The False Oracle”
    Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest “Blood in the Water”
    Fixed an issue preventing the quest objective marker to be displayed during the quest “Family Reunion”
    Fixed an issue that could cause the player to lose the prisoner during the quest “His Secret Service”
    Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest “The Crocodile Jaws”
    Fixed an issue causing Daily Quests from disappearing from the Quest Log
    Fixed an issue that could prevent the “Control Nuisance” Daily Quest from giving its reward"
    Fixed an issue that could prevent the dialogue scene from playing during the quest “Blood in the water”
    Fixed an issue that could prevent Hallucinations from ending during Taimhotep's Song
    Fixed an issue that could make the quest “Children of the Streets” impossible to complete
    Fixed an issue that could prevent the key for Eudoros’ chest to appear in the inventory in the quest “End of The Snake”
    Fixed an issue that could cause Cleopatra to die at the end of the quest “Way of the Gabiniani”
    Fixed an issue forcing Bayek to receive a spear instead of a bow during the chariot fight of the “The Battle of the Nile” quest
    Fixed an issue that could cause Aya to spawn as Bayek


    Activities
    Increased the number of Drachmas rewarded by Hippodrome tournaments
    Tweaked controls sensitivity in Hippodrome
    Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
    Fixed an issue that could prevent the use of bows in the Arena


    Gameplay
    Improved NPCs reactions
    Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
    Fixed the unlock of the Old Habit achievement/trophy for player who have met the conditions
    Fixed various issues preventing the “Game Progression” statistic to reach 100%
    Fixed the "No Limits" Ubisoft Club Classic Challenge from not unlocking
    Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
    Fixed an issue that could cause the controller to vibrate indefinitely in the score screen of the Hippodrome
    Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
    Fixed an issue where Senu could pass through the world
    Fixed an issue that allowed thrown torches to inflict poison or bleed effect
    Fixed some loading issues while using Senu
    Fixed various issues with the spawning of NPCs
    Fixed various issues causing the player character to remain stuck
    Fixed various navigation and animation issues with the playable character


    User Interface
    Added Hood, Hair, and Beard customization options in the Gear menu
    Added a “Uncompleted Locations” filter to the World Map
    Added a “friends-only” pictures filter to the World Map
    Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
    [PC] Added “Quit to Desktop” option to the pause menu
    Improved on-screen feedback with Friend Challenges in Arena
    Increased display time of the on-screen feedback when the playable character gets hit by an arrow
    Changed input button for the Compare Equipped action
    [PC] Enabled Eye Tracking by default
    Fixed various icon issues in the World Map
    Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
    Fixed an issue with the quest objective of Trial of the Gods appearing below the world
    [PC] Fixed the display of Photo Mode pictures captured on multi-monitor configuration


    World
    Fixed several areas in the world where the player could encounter collision issues
    Fixed various issues with the level of details of world objects, NPCs, and vehicles


    Graphics & Audio
    Improved texture streaming selection to allow for more high resolution texture
    Increased the distance at which we display the higher quality fake geometry of Alexandria
    Improved the view distance of the Siwa temple
    Improved the level of details of the Hemon Mastaba location
    Improved the quality of the Photo Mode picture taken while playing with HDR enabled
    Fixed loading grid setups for tall palm tree fields to improve their view distance
    Fixed far shadow popping transition issue when updated during the time of day cycle
    Fixed shadow culling issue in the great library of Alexandria during sunrise and sunset
    Fixed a visual issue on bows when switching them while out of combat
    Fixed a visual issue with quivers
    [PC] Fixed white squares appearing in windowed mode on 4K monitor
    [PC] Fixed an issue with the Reset graphic option
    Fixed an issue which prevented music from playing again in the quest “Aya: Blade of the Goddess”
    Fixed missing voice-over during various cinematics
    Fixed a sound issue when using Overpower on certain NPCs
    Fixed various repeating voice and sound effects
    Fixed an issue that could cause multiple music tracks to overlap
    Fixed multiple out of place audio lines in the Arena


    System
    Improved overall stability of the game application
    Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
    Capped the amount of Trinkets and Animal Goods to 999
    [PC] Improved Performance Tools functionality
    Fixed rare occurrence of world paused state due to a terrain node priority change
    [PC] Fixed stuttering on NVIDIA graphic cards when playing in borderless mode

     Jordanes do Mar Jônico
  •  5111 posts
  •  12/12/2017, 15:50
     

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    japão medieval seria cheio de clichês e pelo que vi de relatos, como ainda não acertaram a mão no combate, dificilmente seria oq imaginam, sem falar que ocidentais fazendo jogo de samurai, fica sem aquele tempero especial, ja os orientais, ocidentalizam o jogo no modo J-Pop bazinga com cabelo Emerson leão cor de caju e roupas fashion coloridas e rock de trilha sonora.


    vários ai visitariam lugares que ja foram, outros ficariam genéricos na mão do sistema modular de dev da Ubi, outros não teriam mto sentido pq não se passa em grandes cidades ou são dispersos ( vikings).


    o Ideal mesmo seria Helênicos x Dórios na Grécia antiga.


    Não seria minha e escolha, mas seria o que seriam capaz de executar direito e ainda seriam obrigados a deixar o combate redondinho


    bonus:

     Rules
  •  30488 posts
  •  12/12/2017, 19:18
     

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    Para de bostar Balder
    Pfv

     bob
  •  36437 posts
  •  12/12/2017, 19:33
     

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    :lol:

     bigodon
  •  19586 posts
  •  17/12/2017, 10:18
     

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    "zerei"
    na verdade não, eu fiz só a missão de matar o flavius, a luta contra o cara do assassins unity foi mais legal... enfim, não que tivesse sido de um toda ruim

    não tive saco pra destruir os 2 navios, acho essas batalhas navais forçadas um verdadeiro saco.. logo um dia que tiver tempo e paciência eu vou lá e termino.

    gostei da sacadinha do logo.

    achei o final meio ewh... mas não é pior que AC3 por exemplo.

    realmente não foram atrás do que eram os artefatos da civilização antiga, a irmandade se cria definitivamente de um jeito tosco... queria ver mais, nem que fosse por DLC da irmandade configurada e fazendo o primeiro grande assassinato da cleopatra.
    no fim a ubi teve mais acertos do que erros dessa vez

     Hankey
  •  88048 posts
  •  20/12/2017, 22:33
     

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     Hankey
  •  88048 posts
  •  28/12/2017, 23:09
     

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     Lakitus
  •  25609 posts
  •  28/12/2017, 23:12
     

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    O personagem perdeu aquele "peso" que tinha ao andar, característico de todos os ACs, desde que me lembro

    ficou algo mais genérico

     JLucasRJ
  •  14727 posts
  •  11/01/2018, 17:31
     

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    Assassin’s Creed Rogue, the darkest chapter of the Brotherhood, will now be remastered in higher quality and available on Xbox One and PlayStation 4! Available on March 20th.

     nico.bugre
  •  39 posts
  •  12/01/2018, 15:29
     

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    Eu curti o Rogue. Esse e a saga de Ezio são os capítulos que chutam bundas. Mas o remastered não traz nada de novo exceto def e texturas novas? Daí é um saco pra ganhar $

     Rules
  •  30488 posts
  •  12/01/2018, 21:56
     

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    Só a saga Ezio presta
    Todo o resto é uma merda
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