Glorious PC gaming master race vs. dirty console gaming peasants

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 JLucasRJ
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    Horizon: Zero Dawn version 1.20 update launches next week, adds new Photo Mode features
    The version 1.20 update for Horizon: Zero Dawn will launch next week and include new “Photo Mode” features, Sony Interactive Entertainment and Guerrilla Games announced.

    The new Photo Mode features include three new filters, the ability to show a gride, an option to add “Greetings from” to the image, and the ability to select different poses and facial expressions for Aloy, and make her look into the camera.

    Outside of Photo Mode, the version 1.20 update will also include a slider to adjust the camera / aim sensitivity, a Map legend where you are able to filter on icons, more HUD customization options (hide enemy stats, quest markers, and tutorial tips), the ability to hide head gear, Spanish language support to for North American copies of the game (a Spanish voice-over pack will be available via the PlayStation Store), and more.

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    Feature Improvements

    Improved photo mode with new features
    Added poses for Aloy
    Added facial expressions for Aloy
    Added 3 new filters
    Added a “look at the camera” mode for Aloy
    Added “greetings from” cards
    Improved the camera controls
    Added the option to hide Aloy inside settlements while in photo mode.
    Added a sell stack option at merchants when double tapping the square icon.
    Added filters and a legend to the in game map and the quest map.
    Added several new custom HUD options.
    Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing.
    Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction.
    Added the option to hide headgear for Aloy.
    Added the option to categorize and sort your inventory.
    Added categories in the crafting menu
    Green check mark for categories that are finished
    White icon for categories that have recipes that can be crafted
    Grey icon for categories that have no recipes that can be crafted
    Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker.
    Added gameplay time to the statistics menu.
    Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent.
    Added the option to control the x and y axis sensitivity of the camera.
    Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of May 8).

    Progression Fixes

    Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost.
    Fixed an issue in “A Seeker at the Gates” where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate.
    Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users.
    Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site.
    Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save.
    Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers.
    Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch.
    Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment.
    Fixed an issue in “Collateral” where some players had machines intrude the conversation with
    Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker.

    General Fixes

    Fixed an issue where certain players would not be able to perform a Strike from Above while jumping.
    Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists.
    Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her.
    Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch.
    Fixed an issue in “The Proving” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return.
    Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest.
    Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area.
    Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker.
    Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective.
    Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket.
    Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them.
    Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck.
    Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock.
    Fixed various animation errors that occurred when some players mounted damaged machines.
    Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes.
    Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation.
    Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village.
    Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned.
    Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount.
    Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air.
    Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot.
    Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation.
    Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state.
    Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn.
    Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases.
    Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements.
    Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active.
    Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators.
    Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen.
    Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro.
    Fixed an issue for some players where the language would reset in the language selection menu.
    Fixed an issue for certain players with the subtitle select in the launch menu
    Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire.
    Fixed several collision issues for some players.
    Fixed several sound issues for certain players.
    Minor text fixes.

    Crash Fixes

    Fixed various miscellaneous crashes.

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    http://gematsu.com/2017/05/horizon-zero ... 8EWlUwi.99
    https://blog.us.playstation.com/2017/05 ... next-week/

     Gentleman
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    Ganhei um avatar pela platina também agora. :O

     d2xp
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    comprei. espero nao me arrepender, vindo que recentemente terminei o zeldinha botw

     No Life
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    - Área nova é na região dos Banuks.
    - Novas Challenges.
    - Novas Quests.
    - Novas Armas.
    - Novas máquinas.
    - Continuação da história.
    - Data e detalhes devem sair nos próximos meses.
    - Não quis revelar se vão ligar essa expansão com o que acontece na cena pós créditos do jogo original.
    JLucasRJ  isso

     Rules
  •  56508 posts
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    Comprarei
    Espero que não tenha relação com o final do jogo em si

     d2xp
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    olá

    estou curtindo bastante o jogo por enquanto, embora esteja no inicio da main quest

    pergunta:
    Como diabos eu mato aquele robo final do cauldron sigma? PQP, nada tira life daquele fdp

    PS: nao sei pq, mas nao tenho flecha de gelo :rimbuk2:

     Gentleman
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    Achei bem sem graça o trailer, mas espero que a expansão seja boa.

     Rules
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    d2xp escreveu: olá

    estou curtindo bastante o jogo por enquanto, embora esteja no inicio da main quest

    pergunta:
    Como diabos eu mato aquele robo final do cauldron sigma? PQP, nada tira life daquele fdp

    PS: nao sei pq, mas nao tenho flecha de gelo :rimbuk2:

    ta falando do borrifador de fogo?

    usa o estilingue de gelo nele e as armadilhas...

     d2xp
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    Rules escreveu:
    d2xp escreveu: olá

    estou curtindo bastante o jogo por enquanto, embora esteja no inicio da main quest

    pergunta:
    Como diabos eu mato aquele robo final do cauldron sigma? PQP, nada tira life daquele fdp

    PS: nao sei pq, mas nao tenho flecha de gelo :rimbuk2:

    ta falando do borrifador de fogo?

    usa o estilingue de gelo nele e as armadilhas...
    é...esse mesmo,

    onde troco as munições de elemento? não achei essa opcao

     JLucasRJ
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    d2xp escreveu:
    Rules escreveu:
    d2xp escreveu: olá

    estou curtindo bastante o jogo por enquanto, embora esteja no inicio da main quest

    pergunta:
    Como diabos eu mato aquele robo final do cauldron sigma? PQP, nada tira life daquele fdp

    PS: nao sei pq, mas nao tenho flecha de gelo :rimbuk2:

    ta falando do borrifador de fogo?

    usa o estilingue de gelo nele e as armadilhas...
    é...esse mesmo,

    onde troco as munições de elemento? não achei essa opcao
    Tem o estilingue e arco que congela. Mas pra ambos, tem que compra-los.
    Pra escolher, só apertar o botão q troca de arma.

     Gentleman
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    Nem curto esses Pop, mas esse até que ficou legal, haha.

     JLucasRJ
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    Horizon Zero Dawn gets a big new update today
    New Game +! Ultra Hard difficulty! More!
    PlayStation 4 exclusive Horizon Zero Dawn gets a big new update today that adds a host of new features to the game.

    The headline new features of patch 1.30 are New Game + and an Ultra Hard difficulty, but there are also new Trophies and unlockables.

    New Game +, as you'd expect, lets you continue the game without losing your character progression and your collected inventory. You can't progress beyond the level cap of 50, but you can still collect XP.

    The new Ultra Hard difficulty enhances machine senses and behaviour, developer Guerrilla said, and limits player health regen. You don't get the option to switch to a less difficult setting, either. It's go Ultra Hard or go home.
    http://www.eurogamer.net/articles/2017- ... date-today

    LATEST PATCH: 1.30
    We’re pleased to announce that Patch 1.30 for Horizon Zero Dawn will be released today.

    In addition to fixing a number of progression issues, technical issues and crashes, as outlined below.

    This patch will also introduce New Game+ and a new difficulty level: Ultra Hard Mode

    If you encounter an issue while playing Horizon Zero Dawn, please try reloading a recent manual save, quicksave or autosave from the “Load” menu option. If the issue persists, please take screenshots of the area where it occurred and your location on the map, and forward them to us for further investigation.

    Patch Summary
    New game+ added for players who want to play through the game with their existing gear.
    Ultra Hard mode is added for the players that are up for another challenge!
    Added two new trophies to the game: One for completing New game+ and one for completing New game+ in ultra-hard mode.
    Added support for all EU and US text Languages on EU and US games.

    General Fixes
    Fixed an issue for some players in “The Looming Shadow” where two guards would disappear after Blameless Marad speaks to them.
    Fixed an issue for certain players with the Lodge Ropecaster where the ropecaster’s anchors that are automatically shot in the ground would not stick to the terrain while shooting from a crouched position.
    Fixed an issue for some players where bandit camps would incorrectly display as ‘Undiscovered’ within the world map if the player had cleared all bandit camps.
    Fixed an issue with “Cauldron Zeta” where for some players the quest log would disappear after completing the quest.
    Fixed an issue that some players encountered with the animations of Aloy. When the player would perform a melee attack and use the Focus almost simultaneously, it would cause Aloy’s upper body to twist unnatural for a moment.
    Fixed an issue with the humanoid scream and attack indicators.
    Fixed an issue in “Deep Secrets of the Earth” where for some players the data points in Sobeck’s office were not obtainable if the player wanted to pick them after the explosion caused by Helis, as they had disappeared.
    Fixed an issue with the Tearblaster statistics being incorrectly displayed in the weapon wheel.

    Progression Issues Fixes
    Fixed an issue in “Field of the Fallen” where for some players Erend would not appear and thus blocked progression of this quest.
    Fixed an issue in “The City of the Sun” where some players might teleport through the protester scene, blocking progression as Erend would not open the door to Olin’s apartment.

    Crash Fixes
    Fixed miscellaneous crashes.

    Miscellaneous Fixes
    Minor text fixes.
    http://community.eu.playstation.com/t5/ ... p/24971132

     Gentleman
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    Bom update, mas ainda tou saturado do jogo. Esperar sair a expansão pra combar com essas novidades.

     A Amadora da Gavea
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    Gentleman escreveu: Bom update, mas ainda tou saturado do jogo. Esperar sair a expansão pra combar com essas novidades.
    idem aqui, ate me cocei por causa do trofeu mas vou acabar me estressando :lagrimas:

     Gentleman
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    Fico até desanimado em pensar no combate contra humanos nessa dificuldade Ultra Hard. Deve ser insuportável de chato.

     JLucasRJ
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    Foda desse jogo é ter que ficar trocando de roupa/armadura toda hora. Achei um saco.

    Aquela armadura especial tinha que ser liberado bem antes.

     Gentleman
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    JLucasRJ escreveu: Foda desse jogo é ter que ficar trocando de roupa/armadura toda hora. Achei um saco.

    Aquela armadura especial tinha que ser liberado bem antes.
    Eu só usei a armadura stealth o jogo todo, no very hard. Lá muito pro final, com uns 80% já, que eu peguei a armadura roubada. Eu acho ruim justamente não ter motivo pra trocar de armadura. :lol:
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