Glorious PC gaming master race vs. dirty console gaming peasants

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 Magnífico
  •  13692 posts
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    ME2 é muito top.

    ME3 não joguei porque a versão PC não aceita controle.

     JLucasRJ
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     Salieri
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    Olha esses teasers. Imagina no VR.

    :ohnoes:

     Jordanes do Mar Jônico
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    http://www.dualshockers.com/2016/11/07/ ... s-bioware/" onclick="window.open(this.href);return false;

    We May See a Jade Empire Sequel Yet, Bioware Hints








    The chances of seeing a sequel to Bioware’s hit action RPG Jade Empire are better than we may have thought.
    Bioware’s Creative Director Mike Laidlaw said of the would be project “Jade as a sequel is never dead”.
    General Manager Aaryn Flynn went on to add:
    “There are a lot of people still at the studio who worked on that game and want to get back to it,” said BioWare GM Aaryn Flynn. “I think one of the advantages to getting back to it after a long time is not only nostalgia is a very powerful feeling in people, but skipping a generation of hardware is actually really exciting because it feels like it’s not an evolution. It’s a revolution of what you can do, and I think that’s the kind of thing that brings people. What if we were to revolutionize Jade Empire and brought it back in that regard? That’s the kind of talk that still happens around the studio.”
    While it all sounds well and good, concrete news on the sequel is still nonexistent, but at least we can’t count a Jade Empire 2 out just yet.

     Jordanes do Mar Jônico
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    Mass Effect: Andromeda’s Combat Gets Further Details; Class System Removed and More








    Thanks to NeoGAF User shinobi602 and to GameInformer, we now know a lot more about Mass Effect Andromeda’s combat, such as the removal of the class system, and the implementation of a more dynamic cover system.
    Here’s everything we know about the game’s combat system as of right now:
    Combat
    -Global cooldowns are now replaced by individual timers
    -Pausing returns but only for switching weapons or using consumables; powers are instead hotkeyed for quick use in combat while squad commands are in real time
    -Dynamic cover system (ala TLOU)
    -Still a cover based shooter with a goal to get the player moving around the battlefield more
    -Jetpack allows for more movement variety; you can quick dash instead of rolling
    -Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
    -Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
    -Game Informer’s hands on was positive, feel the game has a clearer identity in combat than previous games
    -You still queue up attacks, combos, order your squad, etc
    -All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities
    -Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
    -Goal is to allow players to try different approaches to combat without being locked in at the start
    -However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
    -This is where class names like “Vanguard” (invest in combat and biotics) and “Adept” (invest in biotics) resurface
    -Invest in multiple categories and you unlock the “Explorer” profile
    -There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
    -You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
    -Many familiar weapons return, as well as new melee options like swords and hammers
    For me, word of deeper customization of armor and weapons is perhaps the most exciting news in this information dump. But that’s because I’m weird. The most salient news is perhaps the removal of the class system. The ability to mix and match will not only open for way more gameplay options, but will go a long way in making everyone’s Ryder feel unique to them. That is until someone discovers the OP build.

     Jordanes do Mar Jônico
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    Ja essa aqui me deixa meio broxado. Não acho que tenha que aumentar a quantidade de linhas de conversa. no final vira um simulador de diplomacia espacial com um aspecto de action rpg


    Mass Effect: Andromeda’s Relationships and Characters Receive More Details; More
    Relationships Than Ever






    Thanks to NeoGAF User shinobi602 and to the good folk of GameInformer, we have a plethora of Mass Effect: Andromeda news. Some of which has revealed more details about the game’s relationships and characters.
    Here’s everything that has been dug up:
    Relationships/Characters
    -There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
    -The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
    -Due to complications in the awakening process, your sibling won’t join you in combat but you can interact with them and build a relationship
    -Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
    -BioWare is confident the details of this story are what differentiates it from a traditional “hero’s journey”
    -Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
    -Emphasis that relationships don’t just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren’t interested at all. Bioware wanted to capture more “shooting bottles with Garrus” moments in the game, of which there are plenty
    Squadmates
    -Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a “bubbly personality”. She’s smart and not concerned with social norms and “niceties”.
    -Liam: Arrived with the Pathfinder, former police officer and described as having a “light attitude”, bringing levity to situations
    The news that perhaps sticks out the most to me is the bit about Andromeda’s  voice lines. The squadmate with the least amount of lines in the game has more lines than the squadmate with the most in Mass Effect 3? That’s a ton of lines. Why couldn’t I have that many lines with my Liara? Sad.
    Further, the fact that BioWare has realized just how important the relationships are in its games is great news. Dragon Age: Inquisition’s relationships weren’t the best. And if Andromeda is going to be great, it’s going to have be much better in this regard.
    Mass Effect Andromeda is currently slated for a Spring 2017 release on PS4, Xbox One and PC.

     JLucasRJ
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     JLucasRJ
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     No Life
  •  19556 posts
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    Salieri escreveu:
    JLucasRJ escreveu: Imagem
    http://metro2035.com/" onclick="window.open(this.href);return false;
    Metro :love:
    Deep Silver desmentiu, disse que vão fazer um próximo jogo, mas não será lançado em 2017.

     JLucasRJ
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    No Life escreveu:
    Salieri escreveu:
    JLucasRJ escreveu: Imagem
    http://metro2035.com/" onclick="window.open(this.href);return false;
    Metro :love:
    Deep Silver desmentiu, disse que vão fazer um próximo jogo, mas não será lançado em 2017.
    Que blz

    :fuuu:

     Kar
  •  34197 posts
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    :lol:

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     Salieri
  •  46376 posts
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    No Life escreveu:
    Salieri escreveu:
    JLucasRJ escreveu: Imagem
    http://metro2035.com/" onclick="window.open(this.href);return false;
    Metro :love:
    Deep Silver desmentiu, disse que vão fazer um próximo jogo, mas não será lançado em 2017.
    :suando:

    Mas quem sabe até lá eu tenha um PS4 Pro (na real nem é meu objetivo comprar um, mas numa dessas...). :bigode:

     JLucasRJ
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    Telltale's Marvel game is Guardians of the Galaxy
    Telltale Games' upcoming Marvel game will be based on Guardians of the Galaxy.

    Eurogamer first heard word of the game earlier this month, ahead of a likely unveiling at The Game Awards in December.

    Previous years' ceremonies have seen various other Telltale titles receive their first trailers.

    Now, Telltale's latest episodic game has popped up on a list of projects affected by the ongoing US voice-actor strike, officially listed as Guardians of the Galaxy - The Video Game aka. Blue Harvest (thanks, ComicBookMovie).

    Blue Harvest is likely a fake working-title - just as it was used for Star Wars: Return of the Jedi.

    We haven't heard whether the game will follow Marvel's comics continuity or show the big-screen Marvel Cinematic Universe version.

    The latter option would be timely, however, as Guardians of the Galaxy Vol. 2 is due for release in cinemas during April next year. Telltale's project could act as a companion to the films.
    http://www.eurogamer.net/articles/2016- ... the-galaxy" onclick="window.open(this.href);return false;

     Clotilde
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    Exclusive Look At The Kett, Mass Effect Andromeda's New Race

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     JLucasRJ
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     JLucasRJ
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     JLucasRJ
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    Esse remaster tá com uns negócios bizarros
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    Mas enfim
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