Glorious PC gaming master race vs. dirty console gaming peasants

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 Hankey
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    Me enganou e fez dar visualização pro Polygon

     Mota Offspring
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    Super Fofo escreveu: Acho idéia e apoio o válido

    DH2 quero pegar porém só uns quatro cinco meses depois do lançamento pra descer esse preço de corno
    So Vai descer o preço de corpo daqui uns 4, 5 anos, isso sim, com esse preço inicial ridículo de mais de 200 reais é impossível

    tptk

     Tigass
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     JLucasRJ
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     JLucasRJ
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    Cancelled plans for Sleeping Dogs 2 were ridiculously ambitious
    Cloud saves of all players would determine crime levels.
    We'll likely never see a Sleeping Dogs 2 now developer United Front Games has been shut down - but plans were once very much afoot for the open world crime drama to get a sequel.

    We've heard of UFG's plans before, but Waypoint's new deep dive into the sequel's design document is by far the most detailed account yet of what Sleeping Dogs 2 might have been.

    And wow, it was ambitious.

    First off, you'd have a big new open world and the return of Sleeping Dogs' main character Wei Shen, now based in China's Pearl River Megacity.

    Wei Shen would also have a corrupt partner, Henry Fang, and action would play out from both points of view to tell stories which would only fully reveal themselves when you had played both sections.

    Sleeping Dogs 2 would have also featured co-op play and a companion app where you could influence the main game's overworld by bringing in things like helicopters - which sounds like the original Watch Dogs.


    Most ambitious of all? UFG wanted to use "the cloud saves of all players to determine the global neighborhood crime levels across all games, and then mapping that crime to the difficulty level in policing those neighborhoods in the individual's games".
    http://www.eurogamer.net/articles/2016- ... -ambitious" onclick="window.open(this.href);return false;

     JLucasRJ
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     JLucasRJ
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     JLucasRJ
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    Famitsu has gone up with a 25-second gameplay video of NieR: Automata‘s “Engine Blade” weapon, which is Noctis’ weapon from Final Fantasy XV.

    As previously detailed, the Engine Blade has its own exclusive evasion effect. The weapon model is a direct import from Final Fantasy XV, and the way the effects and damage amount display are the same.

    NieR: Automata will launch for PlayStation 4 in Japan on February 23, and for PlayStation 4 and PC in North America and Europe in early 2017.
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    http://gematsu.com/2016/11/nier-automat ... n-gameplay" onclick="window.open(this.href);return false;

     JLucasRJ
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     No Life
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     JLucasRJ
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    Batman | Novo game aparece em vídeo da Warner Montreal
    Há meses um rumor circula pela web: um novo jogo do Batman está sendo produzido pela Warner Montreal, a mesma de Arkham Origins. Agora, a empresa soltou um vídeo sobre como ela expandirá o universo DC nos games e algumas telas revelam imagens de um provável novo título do Homem-Morcego.

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    As duas telas foram retiradas dos vídeos em que desenvolvedores falam sobre os desafios de usar os personagens da DC Comics. Segundo o antigo rumor, o jogo seria no mesmo universo da série Arkham, mas 10 anos no futuro com um Bruce de barba, problemas na perna (ele usaria bengala) e ensinando Damian a ser o novo Batman. O garoto teria uma moto e iria enfrentar vilões clássicos (e remodelados) como Hera Venenosa, Flamingo e Máscara Negra - que nesta versão seria uma mulher. Dick Grayson também está entre os personagens - ele estaria careca.
    https://omelete.uol.com.br/games/notici ... -montreal/" onclick="window.open(this.href);return false;

     JLucasRJ
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    Hellblade: Senua’s Sacrifice delayed to 2017
    Ninja Theory has delayed Hellblade: Senua’s Sacrifice to 2017. It will release for PlayStation 4 and PC.

    In a video update, Ninja Theory cites the following reasons behind the delay:

    Earlier in 2016, a project in development at Ninja Theory was cancelled, which took some time to sort out.
    Ninja Theory had a rare opportunity to collaborate with Epic Games and others to push performance capture technology forward for the whole video games industry.
    Ninja Theory’s progress on Hellblade has not been as fast as it would have liked. One of the reasons it’s creating Hellblade independently is because it puts decisions in the hands of Ninja Theory. Rushing the game out for release or compromising on quality is not something it is willing to entertain.


    A final release date is still unannounced.
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     No Life
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     JLucasRJ
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